Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The great elvish warriors of times past are not completely gone. They roam around the forests which formerly served as their home, and wander about their memories of glorious battles and wars, seeking to perform the feats of arms they did in the past, and death is no obstacle for their purposes.
Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. During battle, this unit can drain life from victims to renew its own health. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can frighten enemy units that are next to it, making them fight worse. This unit will regenerate 5 HP per turn in forest or mushroom grove terrains.
Advances from: | |
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Advances to: | |
Cost: | 22 |
HP: | 18 |
Movement: | 6 |
XP: | 30 |
Level: | 1 |
Alignment: | chaotic |
ID | Elvish Warrior Spirit-l |
Abilities: | terror, sylvan spark |
ancient blade arcane | 4 - 4 melee | drains |
Resistances: | |
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blade | 50% |
pierce | 50% |
impact | 50% |
fire | 10% |
cold | 70% |
arcane | -20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 50% |
Cancelar | 1 | 50% |
Continental | 1 | 50% |
Costeiro | 1 | 50% |
Costeiro | 2 | 50% |
Deep Water | 2 | 50% |
Flat | 1 | 50% |
Forest | 1 | 60% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 99 | 50% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Shallow Water | 2 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |